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Ubiquitous Community Assistance

Ubico-Assist.Org - INFO´s

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  1. This demonstration will show how mobile devices and just-in-time interactions can be used for microlearning. We will demonstrate our microlearning application in its 'names and faces' learning mode, using a database of UbiComp conference attendees that we will acquire as part of the demo itself (but prior to the conference). The application, which has an extremely simple interaction model, will help UbiComp attendees learn the names and faces of their fellow UbiComp conference attendees prior to and during the conference in 20s bursts distributed throughout the day.

    Members of the UbiComp community are invited to add their photo and related information to WHODOUBI: http://participate.media.mit.edu/MicroLearning/

  2. Wearable Spinal Posture Monitor
    Lucy Dunne, Barry Smyth, Pauline Walsh, Brian Caulfield
    University College Dublin

    [this space intentionally left blank.]

  3. Infrastructure-Independent Applications Using Haggle
    James Scott(1), Meng How Lim(1), Jing Su(1,2), Eben Upton(1), Pan Hui(3)
    1 Intel Research Cambridge
    2 University of Toronto
    3 University of Cambridge

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    Haggle is a software architecture for mobile devices, such as smart phones, PDAs and laptops, allowing applications to use peer-to-peer and mobility-based connectivity as easily as they currently use infrastructure. This is an important capability for many UbiComp applications due to the dynamic connectivity environment faced by the mobile devices employed. We illustrate Haggle's benefits using the examples of email and web browsing.

  4. Crossroads
    area/code

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    Crossroads is a two-person, real-world strategy game in which players compete to control urban territory. While the players attempt to organize the city according to their tactical goals they must contend with Baron Samedi – an invisible spirit who wanders capriciously through the city, spreading chaos wherever he goes.

 

 

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